649 lines
15 KiB
JavaScript
649 lines
15 KiB
JavaScript
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/**
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C-like unsigned 64 bits integers in Javascript
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Copyright (C) 2013, Pierre Curto
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MIT license
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*/
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;(function (root) {
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// Local cache for typical radices
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var radixPowerCache = {
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16: UINT64( Math.pow(16, 5) )
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, 10: UINT64( Math.pow(10, 5) )
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, 2: UINT64( Math.pow(2, 5) )
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}
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var radixCache = {
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16: UINT64(16)
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, 10: UINT64(10)
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, 2: UINT64(2)
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}
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/**
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* Represents an unsigned 64 bits integer
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* @constructor
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* @param {Number} first low bits (8)
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* @param {Number} second low bits (8)
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* @param {Number} first high bits (8)
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* @param {Number} second high bits (8)
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* or
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* @param {Number} low bits (32)
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* @param {Number} high bits (32)
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* or
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* @param {String|Number} integer as a string | integer as a number
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* @param {Number|Undefined} radix (optional, default=10)
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* @return
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*/
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function UINT64 (a00, a16, a32, a48) {
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if ( !(this instanceof UINT64) )
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return new UINT64(a00, a16, a32, a48)
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this.remainder = null
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if (typeof a00 == 'string')
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return fromString.call(this, a00, a16)
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if (typeof a16 == 'undefined')
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return fromNumber.call(this, a00)
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fromBits.apply(this, arguments)
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}
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/**
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* Set the current _UINT64_ object with its low and high bits
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* @method fromBits
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* @param {Number} first low bits (8)
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* @param {Number} second low bits (8)
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* @param {Number} first high bits (8)
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* @param {Number} second high bits (8)
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* or
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* @param {Number} low bits (32)
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* @param {Number} high bits (32)
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* @return ThisExpression
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*/
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function fromBits (a00, a16, a32, a48) {
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if (typeof a32 == 'undefined') {
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this._a00 = a00 & 0xFFFF
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this._a16 = a00 >>> 16
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this._a32 = a16 & 0xFFFF
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this._a48 = a16 >>> 16
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return this
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}
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this._a00 = a00 | 0
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this._a16 = a16 | 0
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this._a32 = a32 | 0
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this._a48 = a48 | 0
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return this
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}
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UINT64.prototype.fromBits = fromBits
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/**
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* Set the current _UINT64_ object from a number
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* @method fromNumber
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* @param {Number} number
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* @return ThisExpression
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*/
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function fromNumber (value) {
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this._a00 = value & 0xFFFF
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this._a16 = value >>> 16
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this._a32 = 0
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this._a48 = 0
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return this
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}
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UINT64.prototype.fromNumber = fromNumber
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/**
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* Set the current _UINT64_ object from a string
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* @method fromString
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* @param {String} integer as a string
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* @param {Number} radix (optional, default=10)
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* @return ThisExpression
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*/
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function fromString (s, radix) {
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radix = radix || 10
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this._a00 = 0
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this._a16 = 0
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this._a32 = 0
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this._a48 = 0
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/*
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In Javascript, bitwise operators only operate on the first 32 bits
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of a number, even though parseInt() encodes numbers with a 53 bits
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mantissa.
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Therefore UINT64(<Number>) can only work on 32 bits.
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The radix maximum value is 36 (as per ECMA specs) (26 letters + 10 digits)
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maximum input value is m = 32bits as 1 = 2^32 - 1
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So the maximum substring length n is:
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36^(n+1) - 1 = 2^32 - 1
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36^(n+1) = 2^32
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(n+1)ln(36) = 32ln(2)
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n = 32ln(2)/ln(36) - 1
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n = 5.189644915687692
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n = 5
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*/
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var radixUint = radixPowerCache[radix] || new UINT64( Math.pow(radix, 5) )
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for (var i = 0, len = s.length; i < len; i += 5) {
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var size = Math.min(5, len - i)
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var value = parseInt( s.slice(i, i + size), radix )
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this.multiply(
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size < 5
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? new UINT64( Math.pow(radix, size) )
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: radixUint
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)
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.add( new UINT64(value) )
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}
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return this
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}
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UINT64.prototype.fromString = fromString
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/**
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* Convert this _UINT64_ to a number (last 32 bits are dropped)
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* @method toNumber
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* @return {Number} the converted UINT64
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*/
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UINT64.prototype.toNumber = function () {
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return (this._a16 * 65536) + this._a00
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}
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/**
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* Convert this _UINT64_ to a string
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* @method toString
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* @param {Number} radix (optional, default=10)
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* @return {String} the converted UINT64
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*/
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UINT64.prototype.toString = function (radix) {
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radix = radix || 10
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var radixUint = radixCache[radix] || new UINT64(radix)
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if ( !this.gt(radixUint) ) return this.toNumber().toString(radix)
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var self = this.clone()
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var res = new Array(64)
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for (var i = 63; i >= 0; i--) {
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self.div(radixUint)
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res[i] = self.remainder.toNumber().toString(radix)
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if ( !self.gt(radixUint) ) break
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}
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res[i-1] = self.toNumber().toString(radix)
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return res.join('')
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}
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/**
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* Add two _UINT64_. The current _UINT64_ stores the result
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* @method add
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* @param {Object} other UINT64
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* @return ThisExpression
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*/
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UINT64.prototype.add = function (other) {
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var a00 = this._a00 + other._a00
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var a16 = a00 >>> 16
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a16 += this._a16 + other._a16
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var a32 = a16 >>> 16
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a32 += this._a32 + other._a32
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var a48 = a32 >>> 16
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a48 += this._a48 + other._a48
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this._a00 = a00 & 0xFFFF
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this._a16 = a16 & 0xFFFF
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this._a32 = a32 & 0xFFFF
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this._a48 = a48 & 0xFFFF
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return this
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}
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/**
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* Subtract two _UINT64_. The current _UINT64_ stores the result
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* @method subtract
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* @param {Object} other UINT64
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* @return ThisExpression
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*/
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UINT64.prototype.subtract = function (other) {
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return this.add( other.clone().negate() )
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}
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/**
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* Multiply two _UINT64_. The current _UINT64_ stores the result
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* @method multiply
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* @param {Object} other UINT64
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* @return ThisExpression
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*/
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UINT64.prototype.multiply = function (other) {
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/*
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a = a00 + a16 + a32 + a48
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b = b00 + b16 + b32 + b48
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a*b = (a00 + a16 + a32 + a48)(b00 + b16 + b32 + b48)
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= a00b00 + a00b16 + a00b32 + a00b48
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+ a16b00 + a16b16 + a16b32 + a16b48
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+ a32b00 + a32b16 + a32b32 + a32b48
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+ a48b00 + a48b16 + a48b32 + a48b48
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a16b48, a32b32, a48b16, a48b32 and a48b48 overflow the 64 bits
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so it comes down to:
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a*b = a00b00 + a00b16 + a00b32 + a00b48
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+ a16b00 + a16b16 + a16b32
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+ a32b00 + a32b16
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+ a48b00
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= a00b00
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+ a00b16 + a16b00
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+ a00b32 + a16b16 + a32b00
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+ a00b48 + a16b32 + a32b16 + a48b00
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*/
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var a00 = this._a00
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var a16 = this._a16
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var a32 = this._a32
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var a48 = this._a48
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var b00 = other._a00
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var b16 = other._a16
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var b32 = other._a32
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var b48 = other._a48
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var c00 = a00 * b00
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var c16 = c00 >>> 16
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c16 += a00 * b16
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var c32 = c16 >>> 16
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c16 &= 0xFFFF
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c16 += a16 * b00
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c32 += c16 >>> 16
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c32 += a00 * b32
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var c48 = c32 >>> 16
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c32 &= 0xFFFF
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c32 += a16 * b16
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c48 += c32 >>> 16
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c32 &= 0xFFFF
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c32 += a32 * b00
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c48 += c32 >>> 16
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c48 += a00 * b48
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c48 &= 0xFFFF
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c48 += a16 * b32
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c48 &= 0xFFFF
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c48 += a32 * b16
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c48 &= 0xFFFF
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c48 += a48 * b00
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this._a00 = c00 & 0xFFFF
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this._a16 = c16 & 0xFFFF
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this._a32 = c32 & 0xFFFF
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this._a48 = c48 & 0xFFFF
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return this
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}
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/**
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* Divide two _UINT64_. The current _UINT64_ stores the result.
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* The remainder is made available as the _remainder_ property on
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* the _UINT64_ object. It can be null, meaning there are no remainder.
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* @method div
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* @param {Object} other UINT64
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* @return ThisExpression
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*/
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UINT64.prototype.div = function (other) {
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if ( (other._a16 == 0) && (other._a32 == 0) && (other._a48 == 0) ) {
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if (other._a00 == 0) throw Error('division by zero')
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// other == 1: this
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if (other._a00 == 1) {
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this.remainder = new UINT64(0)
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return this
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}
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}
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// other > this: 0
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if ( other.gt(this) ) {
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this.remainder = this.clone()
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this._a00 = 0
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this._a16 = 0
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this._a32 = 0
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this._a48 = 0
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return this
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}
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// other == this: 1
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if ( this.eq(other) ) {
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this.remainder = new UINT64(0)
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this._a00 = 1
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this._a16 = 0
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this._a32 = 0
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this._a48 = 0
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return this
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}
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// Shift the divisor left until it is higher than the dividend
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var _other = other.clone()
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var i = -1
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while ( !this.lt(_other) ) {
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// High bit can overflow the default 16bits
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// Its ok since we right shift after this loop
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// The overflown bit must be kept though
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_other.shiftLeft(1, true)
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i++
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}
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// Set the remainder
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this.remainder = this.clone()
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// Initialize the current result to 0
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this._a00 = 0
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this._a16 = 0
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this._a32 = 0
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this._a48 = 0
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for (; i >= 0; i--) {
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_other.shiftRight(1)
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// If shifted divisor is smaller than the dividend
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// then subtract it from the dividend
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if ( !this.remainder.lt(_other) ) {
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this.remainder.subtract(_other)
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// Update the current result
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if (i >= 48) {
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this._a48 |= 1 << (i - 48)
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} else if (i >= 32) {
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this._a32 |= 1 << (i - 32)
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} else if (i >= 16) {
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this._a16 |= 1 << (i - 16)
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} else {
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this._a00 |= 1 << i
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}
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}
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}
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return this
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}
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/**
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* Negate the current _UINT64_
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* @method negate
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* @return ThisExpression
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*/
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UINT64.prototype.negate = function () {
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var v = ( ~this._a00 & 0xFFFF ) + 1
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this._a00 = v & 0xFFFF
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v = (~this._a16 & 0xFFFF) + (v >>> 16)
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this._a16 = v & 0xFFFF
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v = (~this._a32 & 0xFFFF) + (v >>> 16)
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this._a32 = v & 0xFFFF
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this._a48 = (~this._a48 + (v >>> 16)) & 0xFFFF
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return this
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}
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/**
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* @method eq
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* @param {Object} other UINT64
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* @return {Boolean}
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*/
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UINT64.prototype.equals = UINT64.prototype.eq = function (other) {
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return (this._a48 == other._a48) && (this._a00 == other._a00)
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&& (this._a32 == other._a32) && (this._a16 == other._a16)
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}
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/**
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* Greater than (strict)
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* @method gt
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* @param {Object} other UINT64
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* @return {Boolean}
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*/
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UINT64.prototype.greaterThan = UINT64.prototype.gt = function (other) {
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if (this._a48 > other._a48) return true
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if (this._a48 < other._a48) return false
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if (this._a32 > other._a32) return true
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if (this._a32 < other._a32) return false
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if (this._a16 > other._a16) return true
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if (this._a16 < other._a16) return false
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return this._a00 > other._a00
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}
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/**
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* Less than (strict)
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* @method lt
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* @param {Object} other UINT64
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* @return {Boolean}
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*/
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UINT64.prototype.lessThan = UINT64.prototype.lt = function (other) {
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if (this._a48 < other._a48) return true
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if (this._a48 > other._a48) return false
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if (this._a32 < other._a32) return true
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if (this._a32 > other._a32) return false
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if (this._a16 < other._a16) return true
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if (this._a16 > other._a16) return false
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return this._a00 < other._a00
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}
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/**
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* Bitwise OR
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* @method or
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* @param {Object} other UINT64
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* @return ThisExpression
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*/
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UINT64.prototype.or = function (other) {
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this._a00 |= other._a00
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this._a16 |= other._a16
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this._a32 |= other._a32
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this._a48 |= other._a48
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return this
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}
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/**
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* Bitwise AND
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* @method and
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* @param {Object} other UINT64
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* @return ThisExpression
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*/
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UINT64.prototype.and = function (other) {
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this._a00 &= other._a00
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this._a16 &= other._a16
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this._a32 &= other._a32
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this._a48 &= other._a48
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return this
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}
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/**
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* Bitwise XOR
|
||
|
* @method xor
|
||
|
* @param {Object} other UINT64
|
||
|
* @return ThisExpression
|
||
|
*/
|
||
|
UINT64.prototype.xor = function (other) {
|
||
|
this._a00 ^= other._a00
|
||
|
this._a16 ^= other._a16
|
||
|
this._a32 ^= other._a32
|
||
|
this._a48 ^= other._a48
|
||
|
|
||
|
return this
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Bitwise NOT
|
||
|
* @method not
|
||
|
* @return ThisExpression
|
||
|
*/
|
||
|
UINT64.prototype.not = function() {
|
||
|
this._a00 = ~this._a00 & 0xFFFF
|
||
|
this._a16 = ~this._a16 & 0xFFFF
|
||
|
this._a32 = ~this._a32 & 0xFFFF
|
||
|
this._a48 = ~this._a48 & 0xFFFF
|
||
|
|
||
|
return this
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Bitwise shift right
|
||
|
* @method shiftRight
|
||
|
* @param {Number} number of bits to shift
|
||
|
* @return ThisExpression
|
||
|
*/
|
||
|
UINT64.prototype.shiftRight = UINT64.prototype.shiftr = function (n) {
|
||
|
n %= 64
|
||
|
if (n >= 48) {
|
||
|
this._a00 = this._a48 >> (n - 48)
|
||
|
this._a16 = 0
|
||
|
this._a32 = 0
|
||
|
this._a48 = 0
|
||
|
} else if (n >= 32) {
|
||
|
n -= 32
|
||
|
this._a00 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
|
||
|
this._a16 = (this._a48 >> n) & 0xFFFF
|
||
|
this._a32 = 0
|
||
|
this._a48 = 0
|
||
|
} else if (n >= 16) {
|
||
|
n -= 16
|
||
|
this._a00 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF
|
||
|
this._a16 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
|
||
|
this._a32 = (this._a48 >> n) & 0xFFFF
|
||
|
this._a48 = 0
|
||
|
} else {
|
||
|
this._a00 = ( (this._a00 >> n) | (this._a16 << (16-n)) ) & 0xFFFF
|
||
|
this._a16 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF
|
||
|
this._a32 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
|
||
|
this._a48 = (this._a48 >> n) & 0xFFFF
|
||
|
}
|
||
|
|
||
|
return this
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Bitwise shift left
|
||
|
* @method shiftLeft
|
||
|
* @param {Number} number of bits to shift
|
||
|
* @param {Boolean} allow overflow
|
||
|
* @return ThisExpression
|
||
|
*/
|
||
|
UINT64.prototype.shiftLeft = UINT64.prototype.shiftl = function (n, allowOverflow) {
|
||
|
n %= 64
|
||
|
if (n >= 48) {
|
||
|
this._a48 = this._a00 << (n - 48)
|
||
|
this._a32 = 0
|
||
|
this._a16 = 0
|
||
|
this._a00 = 0
|
||
|
} else if (n >= 32) {
|
||
|
n -= 32
|
||
|
this._a48 = (this._a16 << n) | (this._a00 >> (16-n))
|
||
|
this._a32 = (this._a00 << n) & 0xFFFF
|
||
|
this._a16 = 0
|
||
|
this._a00 = 0
|
||
|
} else if (n >= 16) {
|
||
|
n -= 16
|
||
|
this._a48 = (this._a32 << n) | (this._a16 >> (16-n))
|
||
|
this._a32 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF
|
||
|
this._a16 = (this._a00 << n) & 0xFFFF
|
||
|
this._a00 = 0
|
||
|
} else {
|
||
|
this._a48 = (this._a48 << n) | (this._a32 >> (16-n))
|
||
|
this._a32 = ( (this._a32 << n) | (this._a16 >> (16-n)) ) & 0xFFFF
|
||
|
this._a16 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF
|
||
|
this._a00 = (this._a00 << n) & 0xFFFF
|
||
|
}
|
||
|
if (!allowOverflow) {
|
||
|
this._a48 &= 0xFFFF
|
||
|
}
|
||
|
|
||
|
return this
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Bitwise rotate left
|
||
|
* @method rotl
|
||
|
* @param {Number} number of bits to rotate
|
||
|
* @return ThisExpression
|
||
|
*/
|
||
|
UINT64.prototype.rotateLeft = UINT64.prototype.rotl = function (n) {
|
||
|
n %= 64
|
||
|
if (n == 0) return this
|
||
|
if (n >= 32) {
|
||
|
// A.B.C.D
|
||
|
// B.C.D.A rotl(16)
|
||
|
// C.D.A.B rotl(32)
|
||
|
var v = this._a00
|
||
|
this._a00 = this._a32
|
||
|
this._a32 = v
|
||
|
v = this._a48
|
||
|
this._a48 = this._a16
|
||
|
this._a16 = v
|
||
|
if (n == 32) return this
|
||
|
n -= 32
|
||
|
}
|
||
|
|
||
|
var high = (this._a48 << 16) | this._a32
|
||
|
var low = (this._a16 << 16) | this._a00
|
||
|
|
||
|
var _high = (high << n) | (low >>> (32 - n))
|
||
|
var _low = (low << n) | (high >>> (32 - n))
|
||
|
|
||
|
this._a00 = _low & 0xFFFF
|
||
|
this._a16 = _low >>> 16
|
||
|
this._a32 = _high & 0xFFFF
|
||
|
this._a48 = _high >>> 16
|
||
|
|
||
|
return this
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Bitwise rotate right
|
||
|
* @method rotr
|
||
|
* @param {Number} number of bits to rotate
|
||
|
* @return ThisExpression
|
||
|
*/
|
||
|
UINT64.prototype.rotateRight = UINT64.prototype.rotr = function (n) {
|
||
|
n %= 64
|
||
|
if (n == 0) return this
|
||
|
if (n >= 32) {
|
||
|
// A.B.C.D
|
||
|
// D.A.B.C rotr(16)
|
||
|
// C.D.A.B rotr(32)
|
||
|
var v = this._a00
|
||
|
this._a00 = this._a32
|
||
|
this._a32 = v
|
||
|
v = this._a48
|
||
|
this._a48 = this._a16
|
||
|
this._a16 = v
|
||
|
if (n == 32) return this
|
||
|
n -= 32
|
||
|
}
|
||
|
|
||
|
var high = (this._a48 << 16) | this._a32
|
||
|
var low = (this._a16 << 16) | this._a00
|
||
|
|
||
|
var _high = (high >>> n) | (low << (32 - n))
|
||
|
var _low = (low >>> n) | (high << (32 - n))
|
||
|
|
||
|
this._a00 = _low & 0xFFFF
|
||
|
this._a16 = _low >>> 16
|
||
|
this._a32 = _high & 0xFFFF
|
||
|
this._a48 = _high >>> 16
|
||
|
|
||
|
return this
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Clone the current _UINT64_
|
||
|
* @method clone
|
||
|
* @return {Object} cloned UINT64
|
||
|
*/
|
||
|
UINT64.prototype.clone = function () {
|
||
|
return new UINT64(this._a00, this._a16, this._a32, this._a48)
|
||
|
}
|
||
|
|
||
|
if (typeof define != 'undefined' && define.amd) {
|
||
|
// AMD / RequireJS
|
||
|
define([], function () {
|
||
|
return UINT64
|
||
|
})
|
||
|
} else if (typeof module != 'undefined' && module.exports) {
|
||
|
// Node.js
|
||
|
module.exports = UINT64
|
||
|
} else {
|
||
|
// Browser
|
||
|
root['UINT64'] = UINT64
|
||
|
}
|
||
|
|
||
|
})(this)
|