149 lines
4.1 KiB
JavaScript
149 lines
4.1 KiB
JavaScript
|
|
||
|
/*
|
||
|
* Licensed to the Apache Software Foundation (ASF) under one
|
||
|
* or more contributor license agreements. See the NOTICE file
|
||
|
* distributed with this work for additional information
|
||
|
* regarding copyright ownership. The ASF licenses this file
|
||
|
* to you under the Apache License, Version 2.0 (the
|
||
|
* "License"); you may not use this file except in compliance
|
||
|
* with the License. You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing,
|
||
|
* software distributed under the License is distributed on an
|
||
|
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||
|
* KIND, either express or implied. See the License for the
|
||
|
* specific language governing permissions and limitations
|
||
|
* under the License.
|
||
|
*/
|
||
|
|
||
|
var Polyline = require("./Polyline");
|
||
|
|
||
|
var zrUtil = require("zrender/lib/core/util");
|
||
|
|
||
|
var EffectLine = require("./EffectLine");
|
||
|
|
||
|
var vec2 = require("zrender/lib/core/vector");
|
||
|
|
||
|
/*
|
||
|
* Licensed to the Apache Software Foundation (ASF) under one
|
||
|
* or more contributor license agreements. See the NOTICE file
|
||
|
* distributed with this work for additional information
|
||
|
* regarding copyright ownership. The ASF licenses this file
|
||
|
* to you under the Apache License, Version 2.0 (the
|
||
|
* "License"); you may not use this file except in compliance
|
||
|
* with the License. You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing,
|
||
|
* software distributed under the License is distributed on an
|
||
|
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||
|
* KIND, either express or implied. See the License for the
|
||
|
* specific language governing permissions and limitations
|
||
|
* under the License.
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Provide effect for line
|
||
|
* @module echarts/chart/helper/EffectLine
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* @constructor
|
||
|
* @extends {module:echarts/chart/helper/EffectLine}
|
||
|
* @alias {module:echarts/chart/helper/Polyline}
|
||
|
*/
|
||
|
function EffectPolyline(lineData, idx, seriesScope) {
|
||
|
EffectLine.call(this, lineData, idx, seriesScope);
|
||
|
this._lastFrame = 0;
|
||
|
this._lastFramePercent = 0;
|
||
|
}
|
||
|
|
||
|
var effectPolylineProto = EffectPolyline.prototype; // Overwrite
|
||
|
|
||
|
effectPolylineProto.createLine = function (lineData, idx, seriesScope) {
|
||
|
return new Polyline(lineData, idx, seriesScope);
|
||
|
}; // Overwrite
|
||
|
|
||
|
|
||
|
effectPolylineProto.updateAnimationPoints = function (symbol, points) {
|
||
|
this._points = points;
|
||
|
var accLenArr = [0];
|
||
|
var len = 0;
|
||
|
|
||
|
for (var i = 1; i < points.length; i++) {
|
||
|
var p1 = points[i - 1];
|
||
|
var p2 = points[i];
|
||
|
len += vec2.dist(p1, p2);
|
||
|
accLenArr.push(len);
|
||
|
}
|
||
|
|
||
|
if (len === 0) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (var i = 0; i < accLenArr.length; i++) {
|
||
|
accLenArr[i] /= len;
|
||
|
}
|
||
|
|
||
|
this._offsets = accLenArr;
|
||
|
this._length = len;
|
||
|
}; // Overwrite
|
||
|
|
||
|
|
||
|
effectPolylineProto.getLineLength = function (symbol) {
|
||
|
return this._length;
|
||
|
}; // Overwrite
|
||
|
|
||
|
|
||
|
effectPolylineProto.updateSymbolPosition = function (symbol) {
|
||
|
var t = symbol.__t;
|
||
|
var points = this._points;
|
||
|
var offsets = this._offsets;
|
||
|
var len = points.length;
|
||
|
|
||
|
if (!offsets) {
|
||
|
// Has length 0
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var lastFrame = this._lastFrame;
|
||
|
var frame;
|
||
|
|
||
|
if (t < this._lastFramePercent) {
|
||
|
// Start from the next frame
|
||
|
// PENDING start from lastFrame ?
|
||
|
var start = Math.min(lastFrame + 1, len - 1);
|
||
|
|
||
|
for (frame = start; frame >= 0; frame--) {
|
||
|
if (offsets[frame] <= t) {
|
||
|
break;
|
||
|
}
|
||
|
} // PENDING really need to do this ?
|
||
|
|
||
|
|
||
|
frame = Math.min(frame, len - 2);
|
||
|
} else {
|
||
|
for (var frame = lastFrame; frame < len; frame++) {
|
||
|
if (offsets[frame] > t) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
frame = Math.min(frame - 1, len - 2);
|
||
|
}
|
||
|
|
||
|
vec2.lerp(symbol.position, points[frame], points[frame + 1], (t - offsets[frame]) / (offsets[frame + 1] - offsets[frame]));
|
||
|
var tx = points[frame + 1][0] - points[frame][0];
|
||
|
var ty = points[frame + 1][1] - points[frame][1];
|
||
|
symbol.rotation = -Math.atan2(ty, tx) - Math.PI / 2;
|
||
|
this._lastFrame = frame;
|
||
|
this._lastFramePercent = t;
|
||
|
symbol.ignore = false;
|
||
|
};
|
||
|
|
||
|
zrUtil.inherits(EffectPolyline, EffectLine);
|
||
|
var _default = EffectPolyline;
|
||
|
module.exports = _default;
|