37 lines
1.0 KiB
JavaScript
37 lines
1.0 KiB
JavaScript
|
var smoothSpline = require("./smoothSpline");
|
||
|
|
||
|
var smoothBezier = require("./smoothBezier");
|
||
|
|
||
|
function buildPath(ctx, shape, closePath) {
|
||
|
var points = shape.points;
|
||
|
var smooth = shape.smooth;
|
||
|
|
||
|
if (points && points.length >= 2) {
|
||
|
if (smooth && smooth !== 'spline') {
|
||
|
var controlPoints = smoothBezier(points, smooth, closePath, shape.smoothConstraint);
|
||
|
ctx.moveTo(points[0][0], points[0][1]);
|
||
|
var len = points.length;
|
||
|
|
||
|
for (var i = 0; i < (closePath ? len : len - 1); i++) {
|
||
|
var cp1 = controlPoints[i * 2];
|
||
|
var cp2 = controlPoints[i * 2 + 1];
|
||
|
var p = points[(i + 1) % len];
|
||
|
ctx.bezierCurveTo(cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]);
|
||
|
}
|
||
|
} else {
|
||
|
if (smooth === 'spline') {
|
||
|
points = smoothSpline(points, closePath);
|
||
|
}
|
||
|
|
||
|
ctx.moveTo(points[0][0], points[0][1]);
|
||
|
|
||
|
for (var i = 1, l = points.length; i < l; i++) {
|
||
|
ctx.lineTo(points[i][0], points[i][1]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
closePath && ctx.closePath();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
exports.buildPath = buildPath;
|